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What NeuraCore is

One window for each avatar, and one tab for everything that avatar can do: connecting, its profile, its money, its inventory, what it wears, the people it knows, where it goes, how it moves, the routes it walks, the Automation Engine, Python, the AI that speaks for it, and the record of anything that did not work.

Headless does not mean limited

NeuraCore connects an avatar to Second Life but does not draw the 3D world, and that single decision is what everything else on this page rests on. Drawing a region is what costs a viewer its memory, its graphics card and most of its processor, so one ordinary viewer is about as much as a computer will carry. NeuraCore spends none of it, and running several avatars at once is therefore normal rather than heroic.

It also means NeuraCore does not need a screen at all. Started with the --headless option it runs in a console, on Windows or on Linux, on a server with no graphics card and nobody sitting at it. Everything works there exactly as it does in the window: the same avatars, the same Automation, the same Python, the same AI.

A server is what you want when the avatars are supposed to be there whether you are or not. A shop keeper who greets customers at three in the morning, an in-world support avatar that answers questions while you sleep, and role-play characters standing in your sim as NPCs all have the same requirement, which is simply to be online, and a computer at home that gets switched off, updated or unplugged does not meet it.

Auto connect and reconnect is the other half of that. With it switched on, an avatar comes back by itself after a crash, a dropped connection, a region restart or an internet outage, and NeuraCore itself starts its avatars again when the machine reboots. You do not have to be there to relaunch anything, which is the whole point of leaving it somewhere permanent.

If you need that and do not want to set up a server yourself, NeuraCore can host it for you. The paid hosting service is not sold online yet, so it is arranged one customer at a time: open a support ticket and ask for it, and you will be told what is available and what it costs. Support is reached with the free NeuraCore Support HUD in world, which opens the portal at https://support.neuracore.ch for you.

Each connected avatar has its own window, and the tabs down its left side are the whole of what that avatar can be asked to do. They keep their place, so you come back to the same one twice.

Everything one window holds

There are twenty tabs, always in this order, and this is all of them. Nothing is hidden behind a menu you have to find.

  • Master: where the avatar is told to connect and reconnect by itself, who its Master is, which residents it takes orders from, whether it follows and at what distance and bearing, whether it relays incoming instant messages, and the teleport channel beacon.
  • Profile: its public profile, its picks and classifieds, its first-life page, its notes, its preferences and the shape it is wearing. It also collects every notification, invitations, payment notices, permission questions and system messages, and counts the ones still waiting for an answer.
  • Money: the balance, and the payment history both received and sent.
  • Inventory: browse, search, create, move, copy, preview, share and delete, with a time filter for finding something recent and Fetch All for searching everything.
  • Attachments: what the avatar is wearing and on which point, and detaching any of it.
  • Appearance: outfits and wearables. Replace a whole look, add one on top, take one off, save the current one, and make the avatar match its Current Outfit Folder.
  • Friends: who is online, with a profile or a conversation one click away.
  • Groups: the avatar’s groups and their group chat.
  • Chat: direct and group conversations, kept apart, with a count of what is unread.
  • Map: teleport home, to a named region or to coordinates, and accept or decline teleport offers.
  • Radar: the residents nearby and the residents seen before, with an instant message beside each name.
  • World: the objects the current region has sent, searchable, with what each one is and who owns it.
  • Movement: walk, run, fly, sit, stand, stop, and follow. Reset Posture and Reset Avatar live here too, for an animation or a deformation that has stuck.
  • Patrol: record a route by walking it yourself, then have the avatar walk it back later, once, in a loop, in reverse, or in a random selection.
  • Automation: one permission switch for every named action, the history of every action performed with its result, and the Python Runner that scripts them.
  • AI Config: the AI service, the model, the credentials, the personality, and who the AI is allowed to talk to.
  • AI Controller: whether the AI is engaged, and a live record of each request, each reply and each action it chose.
  • AI Memory: what the avatar remembers about itself, and what it remembers about each resident, all of it editable and erasable.
  • AI Business: what the avatar may tell customers about your shop. It comes with a Business licence.
  • Errors: where everything that did not work explains itself, in one line each with a count, filterable by area.

A safe way to learn

Add one avatar, connect it, and spend the first session looking rather than acting. Every tab shows you what the avatar has before it offers to change any of it, so you can read the inventory, the friends list, the balance, the groups and the residents nearby without touching a thing.

When you are ready to act, Automation → Action Permissions is where you decide what is allowed to happen at all. Paying Linden dollars is switched off from the start, and anything you leave switched off is refused whoever asked for it, you, a Python script, or the AI. That page, rather than care at the moment of clicking, is what actually keeps a new avatar out of trouble.

The actions that spend money or cannot be undone, paying a resident, purging an item, accepting a notification, say what they are about to do and wait for you to confirm it.

Finding a window again

A session with several avatars ends up with more windows than fit on a screen, so the Windows menu, immediately before Help, lists every one that is open by name. Clicking a name brings that window to the front and unfolds it if it was rolled up.

The same menu offers three ways to tidy the whole set at once. Tile fills the screen with a grid of equal windows, Cascade stacks them from the top left so every title bar stays visible, and Close All puts them away. Closing an avatar’s window does not disconnect the avatar.

In the Start window, the [ Online ] or [ Offline ] mark beside each avatar is that avatar’s window switch. Click it to hide the window, click it again to bring it back. It only shows and hides: the avatar stays exactly as connected as it was.